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I have been there with my routes and it has led me to the multiple proof sheets in the Goods Production spreadsheet that I have created. This is where it is useful to calculate the approximate demand based on the size of the population and the type of merchandise you're basically doing a spreadsheet to make sure you're not overloading your convoy and ending up with unsold goods stacked in your warehouses.
Port royale 2 bonus ship manual#
With manual trading, your convoys will make sure to sell every last barrel of each merchandise before moving on to the next port. If you are going to buy, and the purchase of the next item will raise the price higher than the maximum price, the convoy will not sell that last item. If you are going to sell, and the sale of one of the goods will lower the price LESS than your minimum price, the convoy will not sell. So if I am buying fruit, and I want it to be bought at 64, I should set my price at 65. This means that if you are buying, you will buy UNTIL the price reaches your maximum, not up to that maximum. Important Note: The price you set is exclusive NEROX. The convoy will try to buy, or sell, the amount you set as long as the cost is below or above your price. The quantity to buy and sell in each port is established, as well as the price to pay for the purchase and sale. However, unloading to a warehouse does not take into account other trade routes that will be picked up from the warehouse. This is a great way to work with warehouses in regional distribution games. This works great if you have a main warehouse that supplies an entire trade route with all products. It will then arrive to stop 4 and recalculate the demand for stop 5 and stop 6 before buying the merchandise to try to satisfy that demand.Ĭonvoys can also load from a warehouse based on demand along the route. For example, on a 6-stop route, since merchandise can be purchased at both stop 1 and stop 4, the convoy will buy enough at stop 1 to meet the demand for stop 2 and stop 3. When a convoy purchases at a port, it will take into account all the demand for the merchandise along the route, and consider whether it can buy more of that merchandise along the way. You can set all your routes in automatic and be well in your Julioría. Do yourself a favor and keep a copy of the spreadsheet for yourself to have the Demand CalculatorĪutomatic is just that: the convoy takes a good guess about the demand for an item it is buying and tries to buy enough to sell at each port that is designated as a "sale" port. It has a ton of information, with some explanations at the bottom of the sheet as to why I went with the numbers I made, or some explanation and understanding of the numbers themselves.
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demand, a new demand calculator (accurate to within a few barrels) and a couple of sheets where I explore the demand for certain city sizes and get some insight into how the demand for commodities works (read: how many can you sell before the green bars fill) for a certain population size. The Commodity Production Worksheet breaks down the costs of producing commodities, the maximum purchase prices and the suggested minimum sales prices for the three hardships, a sheet that groups commodities based on their rates of return.
Port royale 2 bonus ship how to#
The Warehouse Guide will explain how to use your warehouses and interpret important information about them. This guide is supplemented by the Warehouse Guide and commodity production spreadsheet. This guide is by no means the ultimate way to play, just the way I have found the most playable hit. Please leave your comments, questions, concerns, criticisms. This will be a complete and living guide to the economy: trade routes, demand / consumption, and production chain strategies.
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